Unit Roster
Complete Guide to All 17 Combat Units
Roster Overview
Alberath features 17 unique units organized into 5 roles. Each unit has distinct stats, abilities, and tactical purposes.
Tanks
Frontline defenders who absorb damage and protect allies.
DPS
Damage dealers who eliminate enemies quickly.
Support
Enablers who provide buffs, healing, and summons.
Control
Specialists who manipulate Speed and cooldowns.
Invocations
Low-cost summoned units with special rules.
Tanks
Tanks absorb damage, protect allies, and disrupt enemy positioning.
Guardian
Frontline defender with counterattacks. Uses Fortify to boost Armor and Taunt to force enemies to attack him.
Paladin
Anti-summoner tank with healing and purification. Deals massive damage to invocations with Smite Bonus.
Trent
Ultra-tanky regenerator. Highest HP in the game. Has Pacifism passive (auto-lose if all allies are Trents).
Warlord
Offensive tank with area buffs. Warmaster Aura makes him stronger as enemies die.
DPS (Damage Dealers)
DPS units specialize in eliminating enemy units quickly with high damage output.
Berserker
High-speed glass cannon. Applies Bleed and gains power from Rage as HP drops.
Archer
Long-range damage dealer with crowd control. Sniper's Focus rewards positioning at maximum range.
Spellblade
Anti-buff assassin with dash abilities. Applies Resonance to shred defenses.
Pyromancer
AOE fire mage. Applies Burn to multiple enemies. Gains PSI from Overfocus passive.
Mentalist
Mobile debuffer. Applies Mind Disrupt and Mind Break. Removes buffs with Echo Negation.
Support & Summoners
Support units provide buffs, healing, and summon invocations to multiply your forces.
Necromancer
Summoner who raises Skeletons from corpses. Grants Vampirism to allies. Applies Weaken debuff.
Conjurer
Portal master who summons Fire and Ice Elementals. Grants Portal Boost to invocations crossing portals.
Bard
Area buffer with crowd control. Cadence passive generates energy from buffs/debuffs.
Control
Control units manipulate Speed, cooldowns, and movement to create tactical advantages.
Invocations
Invocations are low-cost units with special rules. They don't leave corpses, take +2 damage from Smite, and can be boosted by portals.
Wisp
Ultra-cheap fast unit. Gains Portal Boost when crossing portals. Death grants allies +1 Speed +2 Move.
Skeleton
Reanimated warrior summoned by Necromancer. Basic physical attacker with decent armor.
Fire Elemental
Living flame summoned by Conjurer. Fast psionic attacker that applies Burn for sustained damage.
Ice Elemental
Frozen construct summoned by Conjurer. Tankier than Fire. Applies stackable Freeze for crowd control.
Team Building Tips
Balanced Composition
Include at least 1 tank, 2 DPS, and 1 support. This provides durability, damage, and utility.
Example: Guardian, Paladin, Archer, Pyromancer, Bard
Synergy Focus
Combine units with complementary effects. Bard buffs benefit all units, Warlord's aura stacks with other buffs.
Example: Warlord + Bard + Berserker = Massive STR stacking
Counter-Composition
Adjust your roster based on enemy composition. Use Paladin vs summoners, Mentalist vs buffers.
Example: Enemy uses Conjurer → Bring Paladin for Smite Bonus