Berserker
Frenzied melee fighter who grows stronger as they take damage. Applies bleeding effects with every strike and gains bonus STR and movement for each HP lost.
Unit Stats
Abilities
Deals 0 + STR physical damage. Fast melee strike that scales purely with STR.
Deals 1 + STR physical damage to all adjacent enemies and applies Bleed +1. Devastating against grouped enemies.
Every attack applies Bleed +1. Each stack of Bleed increases physical (STR) damage taken by +1 from all sources. Stacks multiply vulnerability.
For each HP below maximum, gains +1 STR and +1 Move. Becomes exponentially more dangerous as HP drops. At 1 HP remaining, gains +2 STR +2 Move.
Tactical Tips
Rage Scaling Power
Bloodlust gains +1 STR and +1 Move per HP lost. With HP 3, losing 1-2 HP turns Berserker into a monster (4-5 STR, 5-6 Move). Don't heal immediately—leverage the power spike.
Bleed Stack Synergy
Every attack applies Bleed +1. Each stack increases physical damage taken by +1. Focus fire bleeding targets with allies (Warlord, Archer) to maximize team damage.
Cleave for Groups
Cleave hits all adjacent enemies for 1+STR damage + Bleed. Position to hit 2-3 enemies. With Rage active (4+ STR), this becomes devastating AOE burst.
Glass Cannon Strategy
0 Armor, 0 Will, 3 HP—extremely fragile. Use Speed 5 to engage after enemies act, or leverage high Move to kite. Pair with Bard/Warlord buffs for survivability.
Counters & Matchups
Strong Against
- Low HP units: Bleed stacks + high STR from Rage quickly eliminates fragile targets
- Grouped enemies: Cleave hits all adjacent enemies—punishes tight formations
- Tanks without healing: Bleed stacks bypass Armor/Will, dealing persistent damage
Weak Against
- Psionic damage: 0 Will means full PSI damage—dies in 1-2 hits
- Ranged DPS: Archer, Conjurer can kite with range advantage
- Armor/healing: Guardian's Fortify and Trent's regeneration negate Bleed