Bard
Area buffer with crowd control. Provides STR and PSI buffs to allies, applies Sleep to enemies, and generates energy through the Cadence passive when buffs or debuffs are applied.
Unit Stats
Abilities
All allies in 3x3 area gain +1 PSI for 2 turns. Activates Cadence for energy generation. Great for psionic comps.
All allies in 3x3 area gain +1 STR for 2 turns. Activates Cadence for energy generation. Great for physical comps.
Applies Sleep for 1 turn. Sleeping units skip their turn but wake up when damaged. Powerful single-target crowd control.
Whenever the Bard applies a buff or debuff, gain +1 global energy. Each buff from Arcane Hymn or War Chant and the Sleep debuff all trigger this. Sustains energy economy.
Tactical Tips
Cadence Energy Generation
Each buff applied triggers Cadence for +1 energy. Arcane Hymn/War Chant on 3 allies = +3 energy. Dream Song adds +1 more. Bard can sustain team energy throughout the game.
Buff Synergy
Arcane Hymn (+1 PSI) pairs with Pyromancer, Mentalist, Conjurer. War Chant (+1 STR) pairs with Berserker, Warlord, Guardian. Stack both for hybrid comps.
Dream Song Timing
Sleep skips target's next turn but breaks on damage. Use to disable key threats before your team attacks, or to stall while repositioning.
Positioning for AOE
Both buff abilities hit 3x3 area. Position allies tightly for maximum buff coverage. Bard's 4 Move allows flexible positioning each turn.
Counters & Matchups
Strong Against
- Single threats: Dream Song disables key enemy units for a turn
- Energy attrition: Cadence sustains team energy economy
- Grouped allies: AOE buffs maximize value with tight formations
Weak Against
- Buff removal: Mentalist's Echo Negation strips buffs
- Fragile stats: 3 HP, 0 Armor makes Bard easy to burst down
- Spread formations: AOE buffs lose value with scattered allies