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Pyromancer

Pyromancer

Psionic DPS

Fire mage who applies burning damage over time. Excels at AoE damage with burning effects and can amplify PSI for allies. Gets stronger when casting high-cost abilities.

5 Energy
5 Gold

Unit Stats

3
HP
0
Armor
2
Will
4
Speed
3
Move
3
AP
0
STR
2
PSI

Abilities

Fire Bolt
2 AP
2 Energy
CD 1
R2-4

Deals 1 + PSI psionic damage and applies Burn: PSI/2 True Damage per turn for 2 turns.

Fire Blast
3 AP
4 Energy
CD 2
R3-4 AOE 3x3

Deals 0 + PSI psionic damage and applies Burn to all enemies in 3x3 area. Triggers Overfocus.

Amplify PSI
3 AP
3 Energy
CD 2
R1-3 AOE 3x3

All allies in 3x3 area gain +1 PSI for 2 turns. Support ability that boosts psionic damage. Triggers Overfocus.

Overfocus
Passive

Each time Pyromancer casts an ability costing 3 AP (Fire Blast or Amplify PSI), gains +1 PSI for 3 turns. Rewards high-cost ability usage with increased power.

Tactical Tips

Burn Damage Over Time

Fire Bolt and Fire Blast apply Burn dealing PSI/2 True Damage per turn (2T). Stack burns on multiple enemies for sustained pressure—doesn't get reduced by Armor/Will.

Fire Blast for Groups

Fire Blast hits all enemies in 3x3 AOE. Best against grouped formations. Costs 3 AP so it triggers Overfocus for +1 PSI (3T) bonus.

Amplify PSI Synergy

Amplify PSI buffs allies +1 PSI (2T) in 3x3 area AND triggers Overfocus. Great with other psionic units like Mentalist/Conjurer.

Overfocus Snowball

Each 3 AP ability grants +1 PSI (3T). Snowballs your damage output in long fights. Stacks multiplicatively with Amplify PSI buffs.

Counters & Matchups

Strong Against

  • Low Will units: Burn damage bypasses Armor, effective vs Guardian, Warlord, Berserker
  • Grouped enemies: Fire Blast's 3x3 AOE applies Burn to multiple targets
  • Sustained fights: Overfocus stacks PSI over time, burn deals continuous damage

Weak Against

  • High Will: Paladin (3 Will + Aura), Trent (2 Will) reduce PSI damage significantly
  • Burst damage: Low HP (3) and Armor (0) makes Pyromancer fragile
  • Spread formations: Fire Blast hits fewer targets, reducing effectiveness