Sprite
Fastest unit in the game. Manipulates Speed and cooldowns. Applies Accelerate to allies, Freeze to enemies, and uses Rewind to reduce ally cooldowns.
Unit Stats
Abilities
Ally gains +2 Speed +2 Move for 2 turns. Lets slower allies act first and cover more ground. Critical for positioning.
Applies Freeze for 2 turns: -2 Speed -2 Move. Stacks with additional applications. Severely limits enemy mobility and turn order.
Reduces all ally ability cooldowns by 1 turn. Allows allies to use powerful abilities more frequently. Game-changing utility.
Sprite always acts first in turn order (Speed 7). If multiple Sprites exist, they act in deployment order. Ensures control abilities land before enemies act.
Tactical Tips
First Strike Advantage
Speed 7 guarantees first action. Use this to Freeze key threats before they act, or Accelerate allies for priority positioning. Control the tempo from turn 1.
Freeze Stacking
Freeze stacks: -2 Speed -2 Move per application. Two Freezes = -4 Speed -4 Move. Can reduce fast units like Berserker to crawling speed.
Rewind Value
Rewind reduces all ally cooldowns by 1. Use on units with powerful high-cooldown abilities like Pyromancer (Fire Explosion) or Conjurer (Summons).
Glass Cannon Warning
2 HP, 0 Armor—Sprite dies to almost any attack. Stay at maximum range (4) for Freeze. Use Move 5 to maintain safe distance. Never engage in melee.
Counters & Matchups
Strong Against
- Slow units: Freeze cripples low-Speed units like Guardian, Trent
- High-cooldown comps: Rewind enables more frequent ability usage
- Positioning-dependent: Speed manipulation disrupts enemy formations
Weak Against
- Any damage: 2 HP means almost any hit is lethal
- Ranged attacks: Archer, Pyromancer can hit from safe distance
- Multiple threats: Can only Freeze one enemy per turn