Spellblade
Anti-buff assassin with dash abilities. Combines physical and psionic damage. Applies Resonance to shred defenses and excels at eliminating buffed targets.
Unit Stats
Abilities
Deals 1 + STR physical damage and 1 + PSI psionic damage. Hybrid damage that's hard to fully mitigate. Applies Resonance.
Teleport to target and deal 2 + STR + PSI hybrid damage. If target has any buff, deal +2 bonus damage. Ultimate assassin ability.
Teleport to target tile. Can pass through units and obstacles. Low AP cost allows for attack + escape combos.
Arcane Strike applies Resonance for 2 turns: -1 Armor -1 Will. Shreds both defenses simultaneously. Stacks with additional applications.
Tactical Tips
Hybrid Damage Advantage
Arcane Strike deals both STR and PSI damage. Enemies can't fully mitigate both—tanks with Armor still take PSI, casters with Will still take physical.
Anti-Buff Assassin
Blink Strike deals +2 bonus damage to buffed targets. Excellent counter to Bard/Warlord compositions. Teleport in, eliminate buffed priority target, Phase Dash out.
Resonance Stacking
Each Arcane Strike applies -1 Armor -1 Will. Stack Resonance on priority targets before Blink Strike for massive damage. Also benefits allied damage.
Mobility Combos
Phase Dash (1 AP) + Arcane Strike (2 AP) = engage safely. Or Blink Strike (3 AP) for assassinate. High Speed (5) means you act before most units.
Counters & Matchups
Strong Against
- Buffed units: Blink Strike +2 bonus damage punishes buff stacking
- Single-defense units: Hybrid damage bypasses Armor-only or Will-only
- Backline casters: Teleport abilities allow assassination dives
Weak Against
- High HP tanks: Trent (7 HP) survives assassination attempts
- Counter-attackers: Guardian's Sword Counter punishes melee engagement
- Crowd control: Sleep, Freeze prevent escape after diving