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Archer

Archer

Ranged DPS

Versatile ranged attacker with basic arrows, poison damage over time, area-of-effect volley, and immobilizing nets. Excels at controlling space and dealing consistent damage from safety, with bonus damage at maximum range.

6 Energy
6 Gold

Unit Stats

3
HP
0
Armor
1
Will
5
Speed
3
Move
3
AP
2
STR
0
PSI

Abilities

Basic Arrow
2 AP
1 Energy
CD 0
R2-6

Fires a basic arrow dealing 1 + STR physical damage to a single target. No cooldown and low cost makes this your bread-and-butter attack.

Poison Arrow
2 AP
3 Energy
CD 1
R2-5

Fires a poison-coated arrow that applies Poison debuff, dealing 1 True Damage per turn for 5 turns. Stacks with other damage sources.

Volley
3 AP
5 Energy
CD 2
R2-4 AOE 2x2

Launches a volley of arrows that deals 0 + STR physical damage to all enemies in a 2x2 area. Perfect for punishing grouped enemies.

Net
2 AP
2 Energy
CD 3
R1-3

Throws a net that immobilizes the target for 2 turns. Deals no damage but provides powerful crowd control.

Sniper's Focus
Passive

When attacking from the maximum range of each ability, the Archer deals +1 STR bonus damage. Rewards careful positioning and long-range engagements.

Tactical Tips

Range Advantage

With 2-6 tile range on Basic Arrow and 3 movement, Archer can stay safely behind frontlines while dealing consistent damage. Position carefully to avoid melee threats.

Poison DoT Pressure

Apply Poison Arrow to high-priority targets early. The 1 true damage per turn for 5 turns forces enemies to act or suffer accumulating damage (5 total damage).

Volley Timing

Save Volley for grouped enemies in a 2x2 formation. The AOE physical damage can swing team fights when enemies cluster together.

Net Control

Use Net to immobilize dangerous melee threats or pin down high-value targets for your team to focus fire. The 2-turn lockdown provides excellent setup opportunities.

Sniper's Focus Positioning

Always attack from maximum range when possible to trigger Sniper's Focus (+1 STR damage). This means shooting Basic Arrow from range 6, Poison Arrow from range 5, Volley from range 4, and Net from range 3.

AP Management

Basic Arrow costs only 2 AP with no cooldown and low energy cost. Use it to chip damage and trigger Sniper's Focus when other abilities are on cooldown or too expensive.

Counters & Matchups

Strong Against

  • Slow melee units: Can kite with superior range and movement
  • Grouped enemies: Volley punishes clustering
  • Low-armor targets: Consistent physical damage from Basic Arrow

Weak Against

  • High mobility: 0 Armor makes Archer vulnerable to fast flankers
  • Assassins: Low defensive stats can't survive burst damage
  • Long-range threats: Other ranged DPS can trade favorably